Rette Sich Wer Kann

This is the repository for Rette Sich Wer Kann, the BEng Project of Gustav Andersson, Department of Computing, Imperial College London, 2005.

The files

RSWK.pdf (3.2Mb)

The project report.

RSWK synopsis.pdf (1.5Mb)

A synopsis of the project. Largely non-technical.

RSWK binaries.rar (0.4Mb)

The RSWK binaries. See the report for how to use.

RSWK source.rar (0.2Mb)

The RSWK source files. See the report for how to use.

RSWK.rar (3.8Mb)

All of the above files together with a README file.

 Extracted abstract from the Rette Sich Wer Kann report

    Rette Sich Wer Kann is a strategic and challenging board game where the players, through a series of elections, try to rescue their own crewmembers from a sinking ship and win the game. In each election, the players will need to negotiate with their competitors to find enough support to ensure a favourable outcome. In the end though, only one player can win the game. Hence the players are forced to cooperate in order to compete.
    Another aspect of Rette Sich Wer Kann is the possibility of deceit as a promise made in the negotiations is a promise that may be broken. Hence the game deals with issues of deceit and trust.
    These interesting aspects of the negotiation in Rette Sich Wer Kann makes it an interesting game to study for Multi-Agent Systems. The first part of this report deals with the implementation of Rette Sich Wer Kann in software in order to create a platform on which artificially intelligent agents may play the game and be the subject for Multi-Agent Systems research.
    The second part of the report details the agents that has been created to run on the aforementioned platform and evaluates their performance. The most interesting of those agents is the I-Owe-You Negotiator which trades favours with other Negotiators in order to win the game.

 

Last update: 22 August 2005