
This is the repository for Rette Sich Wer Kann, the BEng Project of Gustav Andersson, Department of Computing, Imperial College London, 2005.
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RSWK.pdf (3.2Mb) |
The project report. |
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RSWK synopsis.pdf (1.5Mb) |
A synopsis of the project. Largely non-technical. |
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RSWK binaries.rar (0.4Mb) |
The RSWK binaries. See the report for how to use. |
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RSWK source.rar (0.2Mb) |
The RSWK source files. See the report for how to use. |
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RSWK.rar (3.8Mb) |
All of the above files together with a README file. |
Rette Sich Wer Kann is a strategic and challenging
board game where the players, through a series of elections, try to rescue their
own crewmembers from a sinking ship and win the game. In each election, the
players will need to negotiate with their competitors to find enough support to
ensure a favourable outcome. In the end though, only one player can win the
game. Hence the players are forced to cooperate in order to compete.
Another aspect of Rette Sich Wer Kann is the possibility of
deceit as a promise made in the negotiations is a promise that may be broken.
Hence the game deals with issues of deceit and trust.
These interesting aspects of the negotiation in Rette Sich
Wer Kann makes it an interesting game to study for Multi-Agent Systems. The
first part of this report deals with the implementation of Rette Sich Wer Kann
in software in order to create a platform on which artificially intelligent
agents may play the game and be the subject for Multi-Agent Systems research.
The second part of the report details the agents that has
been created to run on the aforementioned platform and evaluates their
performance. The most interesting of those agents is the I-Owe-You Negotiator
which trades favours with other Negotiators in order to win the game.